At GDC 2015, I was able to have a sit down with Wim Wouters, the founder of GriN, based out of Belgium. He let me test out the latest build of their upcoming title Woolfe - The Red Hood Diaries. I do have to say that even with my short playthrough, the job that his small studio has done is absolutely amazing.
The main story is loosely based on the characters of the classic fairy tale of Little Red Riding Hood. When I say loosely, I mean in the game, you are an axe wielding, red hooded, badass out for vengeance. The other main character, the Big Bad Wolf, is not who you would have expected him to be.
There will be different environments you will have to traverse, including anything from city streets to deep dark sewers. There will be times that you have to interact with objects such as levers and ledges to get past obstacles on your path. Enemies are everywhere, some of which you might recognize as classic fairy tale characters, such as The Nutcracker and the Pied Piper.
During my time with the game, I really appreciated the 2.5D aspect of the game. It added a sense of depth, helping to separate it from standard side-scrolling platformers. The combat system features fast hack 'n' slash, and you'll learn new special abilities that will help you defeat tougher enemies. The artwork in the game is beautiful, but the game shouldn't be judged based on looks alone. The more you play, the more you get involved in Red's story, and her quest to find out what really happened to her father and the reason he died.
The game will be released in two parts on Steam; the first on March 17th, 2015 for $9.99, and the second installment hopefully in August 2015. GriN also anticipates a PlayStation 4 and Xbox One release later in the year.